﻿using System;
using System.Collections.Generic;
using System.Text;

namespace ProTrack.Entity
{
    public class Workstation
    {
        /// <summary>
        /// 工作站ID
        /// </summary>
        public long Id { get; set; }

        /// <summary>
        /// 工作站编码
        /// </summary>
        public string WorkstationCode { get; set; }

        /// <summary>
        /// 工作站名称
        /// </summary>
        public string WorkstationName { get; set; }

        /// <summary>
        /// 工作站地点
        /// </summary>
        public string WorkstationAddress { get; set; }

        /// <summary>
        /// 所在车间ID
        /// </summary>
        public long? WorkshopId { get; set; }

        /// <summary>
        /// 所在车间编码
        /// </summary>
        public string WorkshopCode { get; set; }

        /// <summary>
        /// 所在车间名称
        /// </summary>
        public string WorkshopName { get; set; }

        /// <summary>
        /// 工序ID
        /// </summary>
        public long? ProcessId { get; set; }

        /// <summary>
        /// 工序编码
        /// </summary>
        public string ProcessCode { get; set; }

        /// <summary>
        /// 工序名称
        /// </summary>
        public string ProcessName { get; set; }

        /// <summary>
        /// 是否启用
        /// </summary>
        public char EnableFlag { get; set; }

        /// <summary>
        /// 备注
        /// </summary>
        public string Remark { get; set; }

        /// <summary>
        /// 创建者
        /// </summary>
        public string Creator { get; set; }

        /// <summary>
        /// 创建时间
        /// </summary>
        public DateTime? CreateTime { get; set; }

        /// <summary>
        /// 更新者
        /// </summary>
        public string Updater { get; set; }

        /// <summary>
        /// 更新时间
        /// </summary>
        public DateTime? UpdateTime { get; set; }

        /// <summary>
        /// 是否删除 
        /// </summary>
        public bool Deleted { get; set; }
    }
}
